Oct 24, 2006, 03:27 AM // 03:27
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#2
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.
Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.
Neither are worth using, IMO. Stick to Fiends.
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Oct 24, 2006, 03:37 AM // 03:37
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#3
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Im switching over to shambling horrors once nightfall comes out.
They technicly die twice so thats 2x soul reaping. Their second forms cause bleeding. They also cost 10 energy less.
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
I like that fact i dont have to kill myself trying to heal them if its a little bit between battles cause they will last way longer.
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Oct 24, 2006, 03:49 AM // 03:49
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#4
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by Exoudeous
Sure they have a 10 second longer skill recharge (its really only like 12 seconds recharge if you have bloodstaind boots)
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No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.
The 15 recharge completely kills the skill.
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Oct 24, 2006, 04:14 AM // 04:14
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#5
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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Jagged minions works well with the new elite and death nova, spreading conditions, dealing damage, returning health and energy at the same time.
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Oct 24, 2006, 06:43 AM // 06:43
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#6
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Grotto Attendant
Join Date: May 2005
Location: The Netherlands
Guild: Limburgse Jagers [LJ]
Profession: R/
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Oct 24, 2006, 09:22 AM // 09:22
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#7
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Lion's Arch Merchant
Join Date: Aug 2006
Location: In your cupboard *nomming* your cookies
Guild: Blade of Souls
Profession: P/W
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we will just have to see if the new minions work ok.. I kinda like the idea of dying minions being able te become new minions.. saves me some trouble keeping them alive, so I have more time to do my healing other party members duty
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Oct 24, 2006, 12:05 PM // 12:05
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#8
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Frost Gate Guardian
Join Date: Sep 2006
Profession: R/
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I'm definetly gonna use those guys. Just for the fact that I'm tired of staring at the same type of minions all the time. I dont really care about there "technical" faults, they look cool and they'll get the job done.
I'll at least give them to a Hero, since there upkeep isnt essential it shouldnt be a problem. Plus a fiend that causes bleeding is kind of convienent.
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Oct 24, 2006, 12:37 PM // 12:37
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#9
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Desert Nomad
Join Date: May 2006
Location: Guildmistress Eve [Me], Guildmistress Azura [N], Guildmistress Azumi [A], Guildmistress Jaina [D]
Guild: Guildmaster Aeron [Rt], Arthas Ironfist [W], Guild: The Tyrian Templars [TTT]
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Will be great on condition PvP teams, plus the fact they recharge the necro batteries. 1 dead guy = 3x soul reaping ^^
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Oct 24, 2006, 12:41 PM // 12:41
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#10
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Desert Nomad
Join Date: Sep 2006
Guild: Bubblegum Dragons
Profession: Mo/E
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The jagged horrors are awesome for pvp. Have 2 guys (thumpers?) bring pets, don't heal the pets, make Jagged horrors (or shambling), resurrect the pets, and the enemy suddenly has pressure from bleeding.
It's the revival of necros in gvg. Together with some other skills.
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Oct 24, 2006, 12:47 PM // 12:47
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#11
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Lion's Arch Merchant
Join Date: Jul 2006
Location: Maryland/DC Area
Guild: Farmers Unite [FU]
Profession: W/
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Quote:
Originally Posted by Zinger314
Shambling Horrors: Same as Bone Horrors, but spawn a Jagged Horror upon death.
Jagged Horrors: Deal Bleeding with each attack, but 2 levels weaked than normal Bone Horrors.
Neither are worth using, IMO. Stick to Fiends.
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Can't be serious.
Shambling horrors give two minions for the price of one (plus 2x soul reap gain, at 8 soul reap, it's a net 1 energy gain) as well as a condition.
Bring Jagged bones and one Shambling horror spawns 2 jagged horrors.
I'll gladly give up two levels for a condition, that is reapplied with each attack.
Last edited by gene terrodon; Oct 24, 2006 at 12:51 PM // 12:51..
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Oct 24, 2006, 02:05 PM // 14:05
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#12
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Wilds Pathfinder
Join Date: Oct 2005
Location: Belgium
Guild: none
Profession: N/E
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Shambling - Death Nova - Jagged Bones - Putrid Flesh
105 Damage, everything around it is poisoned and Diseased, and you have 2 Minions causing Bleeding left...
Using a Rt/N with Explosive Growth for more damage would make Minion Bombing very devastating in groups without a MM.
Would using Jagged Bones on Jagged Horrors work to keep using that trick?
DN - JB - PF, rince and reapeat for loads of damage?
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Oct 24, 2006, 03:10 PM // 15:10
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#13
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Wilds Pathfinder
Join Date: Mar 2006
Guild: Honor Warriors
Profession: E/
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Quote:
Originally Posted by Zinger314
No. Bloodstained Boots only affect casting time, which is 3 seconds for all minions, so that's irrelevant.
The 15 recharge completely kills the skill.
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yea my bad i got cast and recharge mixed up. (though I still do have 20% chance half recharge, which I have noticed works often enough for me not to care.)
but if you think 10 extra seconds kills the skill, then I lol at you
Last edited by Exoudeous; Oct 24, 2006 at 03:15 PM // 15:15..
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Oct 24, 2006, 03:49 PM // 15:49
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#14
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Lion's Arch Merchant
Join Date: Aug 2006
Location: In your cupboard *nomming* your cookies
Guild: Blade of Souls
Profession: P/W
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Quote:
but if you think 10 extra seconds kills the skill, then I lol at you
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That is the first time I ever heard anyone use lol in that way
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Oct 24, 2006, 03:58 PM // 15:58
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#15
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Shambling Horrors can be debated, but WHATEVER original spell you choose I hope you take Jagged Bones {e} to make a Jagged Horror anyway.
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Oct 24, 2006, 11:20 PM // 23:20
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#16
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Ascalonian Squire
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I guess my question is....
When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
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Oct 24, 2006, 11:28 PM // 23:28
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#17
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Krytan Explorer
Join Date: Jul 2006
Guild: lf guild~
Profession: Me/A
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10 is max, one will probably die.
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Oct 25, 2006, 12:09 AM // 00:09
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#18
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Grotto Attendant
Join Date: Oct 2005
Location: Cedartown, Georgia
Profession: R/
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Quote:
Originally Posted by tpolisher
I guess my question is....
When a Shambling Horror becomes 2 Jagged Horrors (using Jagged Bones) do you then control 11 minions (if you previously have 10) or does the total count still stay at 10? I don't think I want a Jagged replacing my Golem!
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Your last problem wouldnt be hard to solve since Both Jagged Bones and Animate Golem are elites, so the times where you would be controling a golem and have just used Bones on a minion would be few and far between.
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Oct 25, 2006, 02:20 AM // 02:20
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#19
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Wilds Pathfinder
Join Date: Sep 2006
Guild: Englishmen Don't Drink [Tea]
Profession: W/R
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One jagged from shambling
Both ugly as heck
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Oct 25, 2006, 02:25 AM // 02:25
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#20
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Desert Nomad
Join Date: May 2005
Location: Singapore
Guild: Seers of Serpents [SoS]
Profession: R/
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Shambling Horrors is replacing my Bone Horror on my skill bar combo of:
Flesh Golem, Horror ( replaced with Shambling), Fiends. + the 5 other skills.
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